Oct 01, 2005, 08:49 PM // 20:49
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#2
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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8x war/mo with mending.
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Oct 01, 2005, 08:53 PM // 20:53
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#3
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Shinsei
8x war/mo with mending.
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Damn, someone beat me to it. Don't forget the occasional Healing Breeze; you can never be too sure.
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Oct 01, 2005, 09:12 PM // 21:12
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#4
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Jungle Guide
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a group full of mesmers and mecromancers
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Oct 01, 2005, 09:14 PM // 21:14
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#5
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Ele Air Spike or Healing Ball 4 shure
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Oct 01, 2005, 09:52 PM // 21:52
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#7
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Frost Gate Guardian
Join Date: Aug 2005
Guild: WOLF
Profession: W/Mo
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Quote:
Originally Posted by Shinsei
8x war/mo with mending.
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Woohooo, that's me sorted then - Sol "World Champ" Faithman.
Rich
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Oct 01, 2005, 09:55 PM // 21:55
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#8
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Flying Purple Hippos
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Pfff, 8 w/mos would never work because... hey, unless everyone has a fiery dragon sword. Yes, that has potential.
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Oct 01, 2005, 09:57 PM // 21:57
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/Me
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What ever it is, I'm pretty sure it'll be the next cookie cutter build.
Haha.
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Oct 01, 2005, 10:21 PM // 22:21
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#10
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Lion's Arch Merchant
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Smiter healing-balls.
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Oct 01, 2005, 10:22 PM // 22:22
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#11
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Desert Nomad
Join Date: May 2005
Location: Belgium
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uhhh.... Ranger spike weehee
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Oct 01, 2005, 11:19 PM // 23:19
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#12
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Forge Runner
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Quote:
Originally Posted by Shusky
Pfff, 8 w/mos would never work because... hey, unless everyone has a fiery dragon sword. Yes, that has potential.
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you forget knight armor
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Oct 01, 2005, 11:45 PM // 23:45
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#13
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by lishi
you forget knight armor
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well you cant expect them to all have droks armor, can you? id say at least 5/8 with droks armor, and those who actually got as far as ember light camp to have healing hands.
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Oct 02, 2005, 12:02 AM // 00:02
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#14
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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healing ball won't do it. meteor shower = gg. same goes for the ranger ball (which got fixed so fast HAHA).
ranger spike i don't know.
i think its going to be a well balanced group that knows how his teamates play. its not about what builds you bring. its about teamwork and cordination.
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Oct 02, 2005, 12:54 AM // 00:54
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#15
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Quote:
Originally Posted by twicky_kid
healing ball won't do it. meteor shower = gg. same goes for the ranger ball (which got fixed so fast HAHA).
ranger spike i don't know.
i think its going to be a well balanced group that knows how his teamates play. its not about what builds you bring. its about teamwork and cordination.
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Perhaps you missed the sarcasm all over this post
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Oct 02, 2005, 01:02 AM // 01:02
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#16
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Krytan Explorer
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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The W/Mo's will somehow lose their first round, then dig up some uber hax and revive the power of spirits and conjure up the strongest spirit spam alive and win. BAM!
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Oct 02, 2005, 01:13 AM // 01:13
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#17
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Desert Nomad
Join Date: Jul 2005
Location: /u/liquidsteel30
Guild: Ego Trip From Rank [ZERO]
Profession: W/Mo
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8 R/N Trappers/Degens maybe?
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Oct 02, 2005, 01:22 AM // 01:22
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#18
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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I'm sure it will be the team with 3 ninjas, 3 rogues, and 2 assassins
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Oct 02, 2005, 01:39 AM // 01:39
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#19
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Frost Gate Guardian
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Nah, it will be Amazons with max guided arrow and 5500pdmg.
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Oct 02, 2005, 01:52 AM // 01:52
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#20
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Academy Page
Join Date: Aug 2005
Guild: Accident Prone [AP]
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for this one its going to be 8 ranger beast masters using ferocious strike to keep there energy up.
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